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Old 12-07-2010, 11:24 PM
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Zechnophobe Zechnophobe is offline
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There is another route, that involves just making correct and good use of troops and strategy. I recently just walked a friend through a no loss impossible victory over the Verona Map guardian on Scarlet Wind, for example.

A few Points:

1) No Loss really is the hardest for the first 4 islands in general, and then boss fights and/or hero fights. You should be able to handle most monsters after about level 20 or so without losses, and without lots of reloading.
2) You will need to generate SOME insurmountable game advantage. These can take the form of an over-leveled army, early level 5 units, a very strong unit combination, or a lucky item combination.
3) To keep units alive in the 'tough' fight you either need an invulnerability plan (Stone Skin + Divine armor + target, or something) or a resurrection strategy (Droids, inquisitors + Phantom + Mana Accel)

None of this REQUIRES that you map kite, or that you replay battles until you can Call Colossus. Those are simply very 'easy' ways to get there. Some good strategy will also work.

For example, look at the big bad armies in the game. I recently defeated the Lethal stack on Scarlet Wind to get the Verona map, with no losses. The enemy forces consisted of: 1 stack of Assassins, two stacks of pirates, one stack of Sea Dogs, 1 stack of Fire Spiders.

My Army was Beholders, 1 Green Dragon (from rusty), Cyclops, Paladins, and Royal Snakes. Playing a Mage, and substantially outnumbered. So what did I do?

First, I chugged a rage potion before combat. This added to the little bit I had left over from a previous fight.
Second, I made liberal use of a tier 2 mystic Egg (level 1 to 4 units). Mystic Egg creates stacks of decent size and utility, and when they die, they generate substantial rage, allowing you to keep rage going.
Third, I used Trap to trick the enemy Assassin's into getting stuck on my side of the battlefield. Combined with Slow on the next turn, and a little careful unit placement, and I kept the enemy off of me for the first two turns, only taking one hit from the assassin's against the cyclops.
Fourth, Liberal use of 'slow' at level 1 or 2, depending.

Overall though, what was the strategy used? Control. Determine which stacks you need to 'hold' or weaken, and do so. Use summons to keep hits of your stacks, simplify the board (slow, eggs, etc) to make placement of units easier. Then never give the enemy a chance to fight.

Know what is good against what else. Cast target at level 1 on your cyclopse to get enemy bowmen to shoot it. Since they must attack it, they will ignore their special abilities, and the high physical resistance of the Cyclops will keep it alive for the turn you get. Then near end of turn, drop an egg (two if you are a mage with dragon call) near them to keep them busy the following turn, and unable to shoot.

Anyhow, hope this helps, and good luck.
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