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Old 12-07-2010, 02:06 PM
I/ZG52_HaDeS I/ZG52_HaDeS is offline
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Join Date: Mar 2009
Location: ΑΘΗΝΑΙ-ΕΛΛΑΣ, Athens-Hellas
Posts: 24
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Quote:
Originally Posted by Viikate View Post
I do understand this perfectly but the problem here is that this is the ONLY thing you understand about the problem. And it is completely wrong way to solve it.
WHO said that this is the ONLY issue about the Sniper gunners? Please DO read again what i posted.

Quote:
Originally Posted by Viikate View Post
I'm willing to remove any changes we did to encounter the "sniper issue" and replace them with your large dispersion values that "fixes the problem".
Yet again, i did not say this. Can't you read? Its not my fault.

Quote:
Originally Posted by Viikate View Post
But I guess we need to write in readme that "Sorry about the gunners. We know that they cannot hit anything now, but this had to be done because Hades said so".
Nice,
So are you threating me now that "You will remove this feature because of the "evil" HaDeS who posted some really existent issues"? So that community will "hunt down poor HaDeS because we could not answer his questions"?
Nice "mature" way of thinking.
Post more like this Viikate

Quote:
Originally Posted by Viikate View Post
So please tell me those large dispersion values that fixes the problem.
So do you Deny that Guns in Flexible Gun Installations have Less dispersion value than they used to have when mounted in Wings or in engine cowl?

You Intentionally Mixing 2 Different things, and yet you Threaten me also.

So, i repeat just in case you Understand:

Dispersion value for Guns and the AI Skill regarding Gunners are something Completely Different that affects Different game's classes BUT the Dispersion Value of Guns is Related with their Accuracy either they are Manned by AI, Rookie or Humans.

Clear now?
Good

Cheers,