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Old 12-07-2010, 12:34 PM
Viikate Viikate is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by II/JG54_Emil View Post
In fact TD, you do NOTHING at all!!!

You keep fussing about the bombs, while there is no comment about the guns the snipers, the non-overheat issues, wrong engines, wrong power settings, wrong cockpits, wrong FM, etc..
Do we really need be here on standby hitting F5 constantly in case Hades has posted something demanding for answers? I already answered to Hades that he is wrong about the maxDeltaAngle causing the sniper effect, but he refused to acccept this. Not my problem if Hades cannot analyse the code enough to find the real problem. Using same logic as Hades, I could equally say that if I set the ammo count to zero, the problem is fixed. So "the ammo count ALSO plays significant role in this aspect."

Wrong cockpits? Did I miss something?

For 4.09 TD proposed to MG that 15kg might be more better value for a generic pylon weight and it would solve the overweight problem of planes with lots of small pylons (8 rockets for example). Not that this was very relevant fix, since we planned already back then to set all individual pylon weights.

Quote:
Originally Posted by I/ZG52_HaDeS View Post
I asked WHERE did you find data or WHAT data did you find to make the majority of the Pylons in IL2 to weight from the 150kgs they weighted until 4.09b patch to 15 kgs in the latest. Again you provided No Data for this but only "demand" data from others.
Do you really think that there is actual data that states that generic weight for all pylons is 15kg. It's simple approximation based of the fact that most of the pylons are simple rocket rails or small wing bomb racks.

Quote:
Originally Posted by II/JG54_Emil View Post
Team Daedalus, you were the ones that the community hoped for to correct these errors and you could.
But you prefer to sit in your ivory tower and ignore all the named facts.
Well would you change something like the MK 108 power value just because someone states that:

"While historically 4 shots were needed to down a B-17.
In game you need around 10."

So the problem is with the MK 108 and not with the B-17 DM? If we would just blindly change the MK 108, it could have very dramatic effect when shooting small fighters.

BTW Emil. Are you 100% sure that the power variable in MK 108 round is the full weight of explosive content. When you view the decompiled code, you only see the final value of 42 grams. In the original source code the final value comes from formula or several values, just like the caliber (which has nothing to do with actual caliber).

So far this thread has provided ZERO real credible reference about any bomb blast radius. No real credible hard data, no change. TD gets huge amount of e-mails from people asking to change this and that. Most of them are asking us to change something that would have really big effects in game without ANY real references. Just like this thread lately.

Mods have a luxury of begin uninstallable (plus there are also many mods that restore the original FM or original weapon parameters). Any change in the patch is something that is permanent for the players who don't use mods. So we don't change something very lightly just because some guy comes here to say that he has decompiled the source code and knows that wrong variable X is causing problem Y.