Quote:
Originally Posted by ElAurens
Hence, UP is known as the "Blue Mod Pack".
The real issue is that even if you have data obtained by cracking IL2's code, you still don't know how the internals of the game's engine use that data.
The MK 108 is a case in point. If you look at the raw data, it has a projectile diameter of 57mm. Yet most agree that it's effectiveness in game is pretty much historical for a 30mm gun. Why? Because of the mechanics of the game engine itself. It is not as cut and dried as "gun X has a 57mm bore so it behaves like a 57mm gun".
But some folks just refuse to understand that salient point, or ignore it on purpose to advance their particular agenda.
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Oh man, what are you talking about 57mm?
Which game do you fly?
You apparently haven´t looked into the data of IL2.
In IL2 the MK108 is:
HE(-M)-T
500 m/s
42 g Explosives
historically the MK108 has these values:
HE-(M)-T
540 m/s
85 g (various fillings including TNT, Penthrite wax, and a mix of 75% Hexogen, 20% Al, 5% wax)
and
HE(-M)-T
330 g
505 m/s
72 g (various fillings including TNT, Penthrite wax, and a mix of 75% Hexogen, 20% Al, 5% wax)
While historically 4 shots were needed to down a B-17.
In game you need around 10.
Now please, don´t come with the Luft-wining argument again.
If you want to talk about facts then let´s talk about fact!
Another fact is that the FAB bombs were not always modeled with a super-huge bombradius.