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Old 12-06-2010, 04:34 PM
Les Les is offline
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Join Date: Feb 2009
Posts: 566
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I get the same aliasing effect on the cockpit gauges in wide angle view, and with the little plane icon on the map.

I'm using a GTX285 with 16xAF & 8xQAA at the moment, but the image has always been like that as far as I can rememeber, with other cards and settings too. Tried 16xAA and it didn't make any difference.

If you zoom in on the gauges and look at where a white needle or pointer crosses over another white marking you can see a black edge to it that's aliased even in the closest zoomed in view. This doesn't get corrected when you go into a wider view, and so the dials and number just become messed up. I don't think there's a video-setting that can correct it, it's just that the dials themselves are made with too low a resolution.

If you memorize roughly where the needles and pointers should be pointing, you can still guess your speed and altitude etc. while in wide view without actually being able to read the numbers. When I want to see them in more detail, I just zoom in and tell myself it's like leaning forward in the cockpit to look closer.

Hopefully BOB will have all these guages and dials and pointers made with a higher resolution so we don't have to do that anymore. They should just get smaller but still be readable using a wider angle view, not get smaller and then distorted because of their original blockiness.

At the same time, compromises have to be made and there is a limit to how readable these things can be when depicted on a computer monitors screen. When using the widest angle view, you really should be using a projector to blow the image up to life-size scale. If not, it's actually the compressing of the size of the image down to fit onto your monitor that makes things hard to read/see.

I actually tested out IL-2 on a projector once, measuring the cockpit gauges so that they they were life-size when using wide-angle view and placed the same distance from my seating position that they would be in real life. It was @#@%ing amazing. But! Everything was too blurry when blown up like that, because of the low resoution of the projector, and the low resolution of the image itself as described above, so...

Until many many years from now when the in-game art and the means of viewing it have improved enough, I guess we're stuck with using narrower fields of view and/or zooming in a lot.
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