One of the wisest descisions ever made in Flight Sim history was keeping the format of the Il2 mission builder. I'm so glad to finally see the SOW version, and even more happy to see the the many additions, improvments and integration with SOW capabilities.
With the largest base of Combat Flight Sim mission builders in the world - it would have been a waste to change the basic struture of the FMB.
Anyone who is even marginally proficient in Il2 FMB (thousands), who have developed missions for every other combat flight sim, knows the pain and inefficiency of the other systems.
For the most part, I've flown multi-player in all its forms for the last 7 years or so. However, many times I've taken a break from MP to fly the many incredible, artisan crafted single player campaigns. Two that come to mind were made by Icefire for the Tempest which were so enjoyable, I actually flew them more than once.
Il2 created a guild of mission builders, skinners and movie makers that I never thought possible. As the sim matured, the talent grew. Keeping the familiar GUI and basic system will bring many of that talent to SOW.
Great move!
S!
Gunny