Dissapointed.
Sure, there's lot's of great new functionality that those that mastered the current FMB will love.
I'm sure it'll produce great missions. But it's still the FMB! It's just been modded a bit.
And that's the problem, while being undoubtedably powerfull, the IL-2 FMB is a sucky program with a horrible interface and lousy documentation.
Yes, dedicated users can do wonders with it, just as they can in Unix apps.
But if that was enough in the 21 century there'd be no ipad.
I hope the rest of the game interface is better than this.
Nothing in this week's update makes the mission building functions more accessable or welcoming.
That, coupled with rumours of static campaigns only; will severely limit SOW's replayability in my view.
A modern game should be able to generate it's own content (dynamic campaigns!), and content generation should not be this complex at the lower levels.
It seems DCG will still be the way to go, which is sad after so much time in development.
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