Well, another thing that is frustrating but maybe not something you can control in a campaign: enemy planes that follow you to the ends of the earth.
I think as one got deeper and deeper into enemy territory, the will to pursue for a kill would become less and less. Especially when AAA was present.
I am currently flying a campaign where is "seems" that the enemy planes have a realistic level of fuel. They will turn around and go home if you can tangle with them long enough, but they don't seem to mind AAA.
So a suggestion would be to play close attention to the enemy fuel supply. Maybe by limiting that you can simulate realistic behavior.
Splitter
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