I´ve read a lot of very interesting ideas here about tactical and strategical development of SOW. When I see Il-2, with a very limited log, the comunity has created Air War, Air Domination War and a variety of campaings with a vast complexity in a strategical way. If Sow (and I hope so) comes with a more complex log, and more "tactical" choices, like radars that affect fighters vectoring for example, or triggers, the comunity will do the rest. I bet that a month later the release, a new dinamic campaing system will be out.
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Bombing smurfs since a long time ago...
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