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Old 11-29-2010, 08:12 AM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
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Quote:
Originally Posted by IFnXI View Post
if you can understand the Russian language, you might be interested:

Oleg Maddox interview

http://gameguru.ru/articles/961/view.html
Oleg, do you say at 4.43 AI is so strong/complex it eats up all 8 cores if you have them? Do you mean AI uses like 80-100% of i7 processors such as you used at Igromir?

For example this is the case with complex AI in Arma2 that makes my 4 cores(HT disabled) of i7 860@3.8Ghz a bottleneck in some special modes (e.g. "Warfare" in offline mode with 150+ AI) dropping frame-rates as low as 8-10fps from 40-50 (for limited 20-50 AI).

Playing with such processor load is acceptable offline but not online. My question is if you did some tests in BoB online modes that use AI planes (e.g. "battle for resources" mode or something like that). How many AI planes can we expect in online modes without significant frame-rate drops? Is AI scalable enough to include 100+ AI in online mission (not much for 300x400 km map)? Several years ago you mentioned AI in BoB would be scalable to reduce cpu load, i.e. AI that is not visible by a player will have simplified FM, DM, etc.

Could you please tell us which online modes are planned to be included in the release version of BoB?

Anyway we can wait for 16-core CPUs to utilize full BoB potential. Tnx for great games you make!
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