If SOW can be adapted later to allow for:-
In campaign mode, You can play multiple rolls, from Air marshall directing/managing the campaign, pushing flags with numbers here and there, then clicking on a flag, to either join a squadron in flight, or at take off.
Once your flight is finished or you've been 'zapped', you put on your marshall cap and are back at the map - join another flight, move supplies, new recruits... you know that type of strategy thing. Here you will see the effects of your decisions/actions on a greater scale.
Doing the Air Marshall thing can make a great online campaign in mutliplayer, where you can form a military structures through which you can advance.
Endless options => Title: Air Marshal-SOW ( Remember I mentioned the title first

)
Maybe Oleg would like me to develop this... nudge nudge!!