Quote:
Originally Posted by Dietger
How can a mere flightsim player alter the course of history?  No one will change history nor wants to do so. Lets dont get overbord with this. The island will be sound and save 
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Ah, now you're talking.
Quote:
Originally Posted by Dietger
A good researched historical campaign is a must , It will be a blast to "recreate" what once was. And "feel" after the events as they unfolded in our history.
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D'accord.
Quote:
Originally Posted by Dietger
No, winning or loosing isnt the point, at least not for me. Its about user input - interaction with your playground.
For exaple, if you take out the radars, RAF shouldnt be able to direct the fighters for the interception , easy to understand and logic.
If you manage to destroy the German offensive capabilities - no bombing of, lets say, London! Thats the ways I want it to be "responsive-dynamic".
If, at the end of it, the screen tells you: Battle o. Britain over: RAF won. I have no objection with it.
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In principle I agree, but I also must second what speculum jockey said ... your potential for impact will be limited. It has to be there (i.e. an ace downed, a bridge destroyed etc) but it's a difficult thing to model as it's too easy to go overboard.