View Single Post
  #161  
Old 11-28-2010, 10:13 PM
Dietger Dietger is offline
Approved Member
 
Join Date: May 2010
Posts: 23
Default

Kraken, F4 was a nightmare of bugs!
Still, it felt great to see all those things happen around you - air or ground!

>>>Work on your kills score, help keep your squadron alive, or simply try to survive. Plenty of incentives without changing history <<<

How can a mere flightsim player alter the course of history?
No one will change history nor wants to do so.
Lets dont get overbord with this. The island will be sound and save


A good researched historical campaign is a must , It will be a blast to "recreate" what once was. And "feel" after the events as they unfolded in our history.

No, winning or loosing isnt the point, at least not for me.
Its about user input - interaction with your playground.

For exaple, if you take out the radars, RAF shouldnt be able to direct the fighters for the interception , easy to understand and logic.
If you manage to destroy the German offensive capabilities - no bombing of, lets say, London! Thats the ways I want it to be "responsive-dynamic".
If, at the end of it, the screen tells you: Battle o. Britain over: RAF won. I have no objection with it.

I see it as a playground and I like it to be as interactive as possible, whats wrong with that?
Sure! you wont code this in a week or two. But its been a while now since developement started. And No, I dont like a dynamic but buggy campaign. I want one that works. Since the the battle was a mere air battle, relative simple (thats easy said I know) user input can be restricted to a relative smal number of things to play around/alter with. For the German side its mostly offensive decisions, the "user" can make or change. That means your targets! A very limited choise if you ask me nothing to complex.

That beeing said, I dont want to speculate too much either about it, until I see it.

Regards Dietger


Sorry Lads for beeing OT!
Reply With Quote