Quote:
Originally Posted by Necrobaron
I guess this is dangerously close to going off-topic (if it isn't already) ...
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I am wondering that myself - is this too much OT? Please delete my post if so.
Quote:
Originally Posted by The Kraken
Work on your kills score, help keep your squadron alive, or simply try to survive. Plenty of incentives without changing history 
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Exactly. When I play SoW I which to be a part of history, not change it to what might have happened. There are other games that do that.
I am all in for destroyed objects being destroyed in the next mission, plus some deviations of what happened (like prolonged attacks on airfields), but for a change in how the Battle ended - not my cup of tea.
As far as IL2's single player goes - I have never really been able to get into the mood there. Not even remotely like what for example EAW offered. It all felt too "synthetic". If I haven't discovered how good online game play was I would probably never given this game so much attention. Then again, I didn't try much of the custom built campaigns.
In any case, I do hope SoW will stand out here.