View Single Post
  #144  
Old 11-28-2010, 11:53 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

SoW will be at level of a squadron then, understandable. In Rowan's game you can play as a strategic game too, thus change outcome of the BoB. Even in SWOTL you could

I merely gave a simplified example that IF the 210, for example, had been successfull then the bombers would have a bit more time before being intercepted. That is a lot in terms of warfare. Damage is done already if the attacking force is egressing.

Why Falcon 4.0? Because it has a dynamic campaign, plain and simple. Everything around you went on even you would just sit and watch the map. You were a mere asset in the war. That is what still makes F 4.0 great.

What would be a let down in SoW is that it would be a scripted series of missions with an outcome written in stone regardless your actions. Just let the plane Autopilot all missions, what's the difference? Just a game with exceptional graphics but that's it. We've seen BoB before and would SoW be any different in that string? Been there, done that.

With extreme sarcasm..Was the wait of 6 years worth at all when all we get is fancy graphics and a set of features, but with no real content? Why fly for Luftwaffe at all when the only challenge would be not to die in the string of canned missions? That would offer zero replay value as the outcome is already known.

Above statement aside I believe SoW will offer a lot more and be the next sim to fly for years to come. Oleg and his team pulled this off with IL-2 so SoW will be no exception.
Reply With Quote