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Originally Posted by Flanker35M
csThor..I know what you mean. But we know a LOT more than Lufties or Raffites at the time. And BoB started strategically earlier, in France already. I am sure everyone has read their history 
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So? Numerical superiority alone is not a guarantee to win a battle. Ask Dareios III at Gaugamela, ask Lucius Aemilius Paullus and Gaius Terentius Varro at Cannae, ask Marshal Bazaine at Mars-la-Tour. All of these enjoyed a convincing numerical superiority before the battle ... and still suffered a crushing defeat. Numerical superiority gives one side merely more options but they still have to employ them in a meaningful way.
Quote:
Originally Posted by Flanker35M
Say a player is Geschwader Kommodore of SKG210 and destroys the Home Chain and/or other radar towers succesfully, opening a path for the bombers. How can RAF then direct full force on attacking bombers? And if all the frontline fields are bombed useless LW would have air superiority over southern England etc. Of course a VERY simplified example, but you get the pic 
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First its
Erprobungsgruppe 210 (

) and my response would be "So?". You're still a subordinate to Luftflotte 2 and get your operation orders from there. So you don't have a say in what's your target and all you can do is fulfill the order as good as you can while keeping your men alive.
So we're back at the strategic decisions which are being made by people who aren't flying combat missions anymore. Besides the Luftwaffe did not have the insights we have today, the significance of the Radar stations was not understood and they were difficult to hit so after a while it seemed wasted effort to go after them. But again ... this is not on the layer a flight sim can and should depict, this is strategy.
Quote:
Originally Posted by Flanker35M
Falcon 4.0 and Falcon 4.0:Allied Force has the dynamic campaign that has not been surpassed by any sim yet. Rowan's BoB II has one too yet it has limitations on LW side as it was primarily aimed to be RAF side. Nevertheless dynamic. What SoW will have is to be seen, but high hopes that not a series of canned missions where previous outcome has no effect on next etc. Would be dull if you bombed a Sector comm center hampering Sector Command operations and in next mission all is good again..
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I don't understand why people bring up Falcon 4 for a good campaign. Yes, it had a brilliant engine with a lot of dynamics but it utterly failed to create immersion for me. Maybe I'm too old-school but I happen to severely dislike switching units and flights, free choosing of missions, entering cockpits while already airborne and a general lack of anything that makes me believe I am a small pilot in a great conflict. In that respect, meaning making me believe I am part of a living and breathing world, I still rate Red Baron II as the very best campaign I ever played.