After the first ~1/3 of the game, AP isn't any harder than TL. It just has a brutal introduction - on Impossible difficulty, pretty quickly you have almost no mana, almost no rage, few spells or abilities, and you're consistently facing "impossible" rated enemy armies. 99% of all strategies for dealing with that just fail. There's maybe a half-dozen known approaches for getting through it, and unless you read one of them or devise one of those on your own the odds are extremely good that you'll simply be unable to continue. Once you've gotten through there to the point that you have more spells and mana, and a wider selection of creatures to work with, it's not too bad.
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