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Old 11-25-2010, 05:12 PM
atlatea atlatea is offline
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Join Date: Sep 2010
Posts: 128
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You're welcome.

Againts k'tahu,

You can lower the chance/possibility of his area attack.

You must always have a unit in front of his normal hand (his blind spot), this force him to move/switch position.

However K'tahu cannot move (switch position) 2 times in a row, so after he switch his position, be prepared for lizardmen summoning or area attack.

Assuming there are no lizardmen units in the battlefield (i mean k'tahu's lizardmen), the posibilities are 50% chance of summoning lizardmen and 50% chance of area attack.

Another possibility arise if you have your unit in front of his iron hand, it become like this: 33% chance of summoning lizardmen, 33% chance of area attack, 33% chance of punching your unit which stand in front of his iron hand.

Try to not use your real units to stand in front of his iron hand, use summoned units.

Posibilites are altered if there are k'tahu's lizardmen in the battlefield or you have more than 5 stacks.

The presence of k'tahu lizardmen lower the possibility of lizardmen summoning and increase the possibility of the other 2, in other words increasing the possibilty of area attack.

That's why clear/kill all k'tahu's lizardmen stacks as soon as possible.

More than 5 stacks in the battlefield means increasing the possibilty of area attack. So make sure you don't summon too many units.

As with all other bosses, try to kill k'tahu in 10 turns (that is my personal standard though), maximum is 15 turns, more than this usually = severe casualty on your side.

Last edited by atlatea; 11-25-2010 at 05:15 PM.
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