Agreed, you should be able to fire for a longer range, just with larger dispersion and less kinetic energy.
Are you talking about situations where an enemy unit fires on you, you see them, place your cursor on them and are all set to fire when they magically disappear, throwing off your aim, only to have them re-appear and kill you with the second shot? I hate that. Perhaps some sort of keyset to raise/lower and move your direct control aimpoint side to side in mid air would be helpful. You obviously know the enemy is there, you should be able to fire at him without waiting for the second, possibly fatal, shot to have a target to place your cursor on.
Last edited by Twan; 11-24-2010 at 07:05 PM.
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