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Old 11-24-2010, 04:53 PM
ckdamascus ckdamascus is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by MrBlister View Post
Will this allow you to increase a unit beyond your leadership?
It will, but if you go over leadership, the unit will go "out of control". You have to do some careful planning for it. It helps if you only can find say 4 Trolls... and you really want more. Although it is fairly hard to raise high HP monsters with it. Much easier to top off the lower level / HP units.

Quote:
Originally Posted by MrBlister View Post
Initiative is what determines unit order, right?
Yes, going first is key. Lets you cast spells first, etc. You always want to have high initiative.



Quote:
Originally Posted by MrBlister View Post
Though, I never use phantom. I'm using demonologists, druids, and rune mages mostly right now (have been for a while, actually), and they summon enough fodder for me that I don't do much summoning, unless it's the occasional phoenix or party-time dragon. But, I'll keep it in mind if it gets rougher as I progress more. And as far as target, I've used it twice, but it didn't seem to work against lvl 2 units that were more than 1 hex away. Haven't touched it since.
Phantom has one unique subtlety that you can abuse. The phantomed unit has all the abilities of the first unit, rearmed.

This means if you cast Phantom Level 2 (20 mana), then Phantom Level 3 (25 mana) on a Rune Mage, you can summon 3 stacks in a single round.

It also means if all rune mages focus fire on a single unit, AND you have 20 spare, unused magic runes, you have a very good chance of sheeping the enemy.


Quote:
Originally Posted by MrBlister View Post
What's playing "No-Loss"?
Not losing a single unit in every battle. You can revive units though, but basically you save tons of money by not having to restore lost units at the castles.

Quote:
Originally Posted by MrBlister View Post
I'm totally sure chaos dragon is a terrible spell, but man, come on, he's such a baller. ^^
Ah, in normal mode he is probably fine. I always play Impossible mode... and he sucks in it. Haha.


Quote:
Originally Posted by MrBlister View Post
You mean it doesn't apply a dot? Units I target with ghost blade are usually ones I want to take out quickly, like friendly gremlin towers, or a giant who I let get too close to my cuties. I sometimes cast poison skull on like a slow-moving group, like a truckload of paladins or something. But, usually I just avoid those guys until they're the only unit left, then I just plink away at them.
Yeah. It does not apply a Damage Over Time. If you are hit by multiple negative status effects, you also reduce their attack/damage rating.


Quote:
Originally Posted by MrBlister View Post
I've never gotten much damage out of my inquisitors or my rune mages. The demonologists seem to deal good damage, though with limited range. And I never make many attacks with my back-row mages unless it's a longer battle, as they spend most of their time using their abilities, not making basic attacks. Never thought of trying to use them like an archer. I'll try it out I guess.
They aren't really heavy damage unit, quite the opposite. But they might be your best bet if the enemy has high physical resists, but zero magical resists.


Quote:
Originally Posted by MrBlister View Post
lol, mana is less of a problem now. It is brutal though early game.
Oh yeah, definitely.
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