View Single Post
  #102  
Old 11-24-2010, 12:48 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by I/ZG52_HaDeS View Post
T}{OR,
Obviously you don't know what you are talking about so indeed, any more posts are not needed.

There are many things in game that are not only "buggy", but wrong (intentionaly or not) , not only by comparison with the rest content of the game.

For example the pylons in Soviet fighters have Zero, yes 0, weight while the others have 150Kg of weight, even for a small rail.

So doesn't this "bother" you for "on-line" game?

The list is big enough but no need to go off topic.
For some it is easy to miss a forest because of a single tree. Every game will have bugs and mistakes, perfection is not possible. Bigger and more important things seem to elude you. IL2 came a long way from the original version, with all the changes and add-ons, stuff like that are fully understandable.

To answer your question - no, it doesn't bother me. As long as the guy I am shooting out of the sky has the same bug, inconsistency or just plain advantage of the wrongly modeled FM. I am not interested in speculating about the reasons why it is so - I couldn't care less.


Quote:
Originally Posted by Blackdog_kt View Post
I think it will be different to be honest.

Stock content will of course be locked and since SoW will be moddable, there will be less incentive to crack it and a clearer distinction between modder and cheater can be made: if the game has built in mod support and you don't need to crack anything to mod things into the game, it's safe to assume that any cracking done before the core engine's limits are exhausted is coming from malicious intent.
So, it will be easier to separate which is which, something that's very important as a lot of the IL2 mod controversy centered around the possibility of cheating in online play.

Apart from that however, mr Maddox has said many times that he hopes to create a 3rd party industry (freeware and payware) around SoW. So, how are people going to be able to release accurately modelled new flyable plane add-ons, if they can't make custom FM, DM and sounds?

Read my reply to Antoninus on the next page.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories

Last edited by T}{OR; 11-24-2010 at 12:51 PM. Reason: added reply