Quote:
Originally Posted by BB Shockwave
It is nice, yes. I find the Paladin's skill very usefull, although as I tend to kill the opposition fast around midgame, I did not invest in it further then level 1. I bet in long battles it pays off.
Even in The Legend this Mage skill worked for many units other then the ones the skill description mentions. Hmm, this will be worth investing with my demon build due to the demonologists.
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It pays off a lot in those mid-game battles where you got one super stack fo red dragons that has to tank a LOT of hits, and you simply don't have the firepower to really cripple the enemy yet. Boom, the little holy armor thing goes off ... whew.
Yes, the Mage demon build will work well with it, but don't forget the rune mages too. Don't forget the level 3 summon. Ahh.... so many disposable units. So much fun. I also had verrry high critical hit rates with those demons. Also a mage can do a few spot resurrections or dual phantom rune mage to resurrect more stacks units in a single round.
I think with that build I went with
- rune mages
- arch demons
- demons
- demonesses
- demonologists
You can also do phantom demonologists so you can keep threading the enemy, and reviving your archdemons as they smash their way through to victory.
It was quite evil. Against lesser bosses, I find archdemon was my best bet, and phantom demons was 'OK'. The rune mage and demonologists weren't too bad for the summon tankage.
Against greater bosses like Ktahu, Gremlin... oh god. I think I had to succumb to black knight stack.