Quote:
Originally Posted by mazex
Yes, stick the head in the sand if you like to. Reminds me of the managers at the large record companies that missed the wide open market opportunity that Apple, Spotify etc grabbed from the table in front of them... Soon there will be no market for music that is not online and they will sit there with their "there is no third option" mentality and no customers. I don't think that I have ever heard of a game developer that fights people that wants to create mods for their game? This is actually rather amusing - especially with the bunch of now made "official" mod developers that now rant about the others that are not in the club... Why not work together instead?
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You are overestimating the importance of mods. With a few exceptions like Counterstrike they have no commercial significance, because there are too few people that buy games only when certain mods are available. As for Il2, its commercial value has basically ceased to exist years ago. Your comparison with the music industry is therefore a classic apples-oranges-example.
You also seem to have missed that in recent years, more and more games are closed tightly so that trivial stuff can be sold as "DLC" - the kind that nobody would shell out money for if it could be created by users. Inspired by the console market, where user mods are obviously not possible, this is spreading more and more into the PC games area as well. You don't have to like that development to realize it exists.
Anyway, I don't see where anyone "fights" the mods (any lawsuits I've missed?), and I also don't see where the developer comes into play here as you mentioned, because last time I've checked he's moved on to a new project. Which is quite a heavy investment that now has to compete with free developments of the old engine.