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Old 11-21-2010, 01:15 AM
AdMan AdMan is offline
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Join Date: Nov 2008
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Quote:
Originally Posted by Blackdog_kt View Post
Good suggestion here, as long as i wouldn't have to map everything from scratch for every single aircraft. Maybe having a universal, base file or the ability to copy control schemes between planes would help with that, so that we wouldn't have to map universal controls like gear and flaps every time.

For example, i set everything up in the base control scheme, then select a hurricane and see i'm missing some controls, but not all of them (since the basic ones are covered in the base control scheme). I then go into the options screen and start a hurricane specific control scheme. The interface "reads" the information from the base file and transfers the universal control assignments, then i only define the missing controls that are specific to this aircraft and save it as "hurricane".
exactly you have your "defaults" that you set once, then you can go into each plane and customize

as an example, if you're a Nvidia user it would be like your graphic settings in the Nvidia control panel, you set your default settings but then you can select the games you have installed on your computer (games=planes in this analogy), for each option you can choose "use default" or set a customization.

unfortunately this idea will probably go unnoticed and mapping keys will continue to be a monumental task, one of my biggest gripes with PC gaming.

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Last edited by AdMan; 11-21-2010 at 01:19 AM.