After looking at the shots of the menus i am very impressed with the depth of this game.
One criticism i have heard made about IL2 (from people i have introduced it to) is that the level of complexity can be overwhelming at first. It can be difficult to get people to persevere to appreciate what it can offer.
I worry that the same problem will be apparent in SOW- even more so.
I trust that Oleg's crew have figured out how to cater for noobs and get them hooked, so they can then push their limits and increase their knowledge incrementally.
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