just that how it is already now you face situations where you cant do anything with the Tiger II and Jagdtiger beeing almost invincible.
Realistic weapons would be great. As long they fitt the gameplay. The maps dont suport the size nor tactical engagements that realistic weapons and ranges would require. Like the artillery for example as with the size we have an artillery never would be used not to mention just with one single gun. Yet without huge formations and other rather tactical possibilites it would be extremly difficult for the allies.
Even if the Shermans would have the cost of infantry units if they die like flies they are exactly that worth. Flies. Because the size of a map just alows so much flanking. And tactical superiority cant be shown on the level of which MoW plays because the real strength of the US army was not simply the superiorty in numbers alone. For example air superiority together with a strong economy and most important the mobility. During either 43 or 44 the Wehrmacht still had some 14 000 horses in use for the guns and equipment while the US army was at some point completely motorized, German infantry still had to cross terain in large numbers on foot while the typical GI could at least most of the time fall back on trucks, halftracks and other vehicles for transport even tanks if the situation called for it. This meant a fast deployment of troops in short time for example. Situations like the tactical encirclement in Foy cant be portrayed in a game that has maybe 100 troops on the screen at the same time. Making German equipment more expensive might be a start. But I am not sure if it would solve everything. You have to give the allies somehow a chance to attack the Germans head on or its a loost battle for them most of the time considering the layout of most maps. Well you have to give the allies at least a chance to "stand" that is. And if all of your tanks can be already penetrated ALL THE TIME literaly from every courner in the map ... then you will have no chance.
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