I failed to post before and this reply wil be at the 20th page. I hope you still reading Oleg...
I may have failed to read, but I saw only what apparently is a toggle for the undercarriage. To have separate
UP and
DOWN commands for the
Undercarriage instead of using the same key, would be very beneficial for the simpit builders out there.
Please, consider it...
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Bolelas: Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard?
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Where's the problem, use a flip switch, up and down each give the same signal, just like in IL2.
The only thing you should make sure is, that the switch is in down position before you lift off - can't go wrong.
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On the ground, one would have to flip switches to match the condition of the aircraft spawn in game - otherwise you would have reversed states. This can be an issue if a mission have planes attached do another, in-flight, or for an airstart mission. However, this suggestion is a practical low cost approach that shouldn't be discarded. It's very cost-effective, for its compromise.
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Blackdog: An instantaneous switch would just send the command "gear up", but having a two-way switch that stays in place would trasmit "gear up...gear up...gear up..." all the time
Although, i think that you can get around this limitation by using certain kinds of circuit design for your custom controller.
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Blackdog is right. There are some boards out there that act the way a simpit needs: they send one pulse of a user programmed key when the switch is flipped and another when it is flipped back. By sending a key instead of having it "pressed" all the time, it avoids "shrinking" of the keyboard or matrix conflicts... and depending on the project, it won't drain excessive current.
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