Quote:
Originally Posted by philip.ed
I can't say whether this is the camera shake causing the effect, but then maybe this is modelled in SoW? In the same way that the different prop-visuals are modelled dependent on the speed the player sets the game to....?
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The corkscrew tracer smoke is much too regular to be caused by a shaking camera. And if that was the case, they would be in synch with the distortion of the tracer images - hard to compare for sure with low-res youtube clips but it certainly doesn't look like that. I have no doubt that this is a real effect, not a perceived one.