Quote:
Originally Posted by Fatt_Shade
@ onepiece Ok i agree, it would be change in game if there is something other then AI to fight against. With AI you summon and comp kills youre summons, if there was PvP games you would kill enemy summoning units first.
If neatness was bufed up for all summoning units i guess it would make no-loss game less tedious, cause i saw ppl playing 100+ round battles.
If they make something like HoMM hot seat then there changes will be needed, but now against comp, for whitch many ppl say it is doable on imposible with some ridiculus rules (here i mean on `impy` and his chalanges  Change in neatness will only make battles in witch ppl spend rounds to only get mana regen/round obsolete.
No-loss game is doable that we all know now, but no-loss with <hour per battle would be nice 
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I hope you are joking. No-Loss does not mean slow and tedious. Slow and tedious just means you don't have a solid and efficient build.
No-Loss can be extremely fast, easy, and fun with the proper army make up and preparation.
If you want the fastest, easiest, No-Loss, Impossible game, look into the Warrior class.
After each battle, Bloodthirst and enough maximum Rage ensures you can cast Mana Accelerator in round 1, so you dont' even have to wait for the mana regeneration between battles.
I killed Ktahu in 6 rounds, Impossible, No Loss, only level 48.
Baal went down in 15. If I was higher level, maybe even sooner. Unicornxp took him out in 5 rounds.
Again, he did it with no-loss, and Impossible.