Quote:
Originally Posted by atlatea
Yeah, i agree phoenix is worthless. Even with 65 int mage, ancient phoenix barely survive verona fight againts lv 25 ish hero.
As for int, i agree that int is useless for paladin, yup, leadership is the best way.
Leadership + summoning 3 + phantom paladin/rune mage/inquisitor is much better alternative for resurecting than a lv 3 resurection with the maximum possible int a paladin can accumulate. Though there is a rare case in which resurection is better.
Summoning 3 basically increase 50% the number of your unit summoned by phantom, a no brainer choice if you go for phantoming.
I don't do the exact math, buf from seeing the fact itself, lv 3 phantom that has 45% effect will become 67%, 22% more, that's insanely a lot more (exactly 50% more unit, this means 50% more to the power of its resurection ).
@ck
i think he did mention only black knights, so it's solo black knight.
As for black knight, i agree that you don't really need darkness set, and as a paladin you can't wear it due to lack of artifact slot.
As for initiative and speed, many other things can help (spells and items). Same with critical. Paladin class has prayer which increase critical by 10%, indeed it's half of the +2 morale from darkness set, but still better than nothing.
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True. For the other mage players though, I must say, Ancient Phoenix is still useful for the Mage with high int. I don't use Ancient Phoenix to survive per se... I use it to do about 2-3K dmg per hit against 3 enemies, tank, resurrect if he lives long enough, tank again, and possibly hit another 3 enemies again.

I don't think many spells let me do that much damage AND tank at least one or two hits AND triple burning effect for 35 mana.
Best part is, he can be cast anytime to interrupt the sequence of turns, since it has a fairly fast initiative, it will almost always go after whichever unit you are using.
But yes, even with high int, he basically will die in 2 rounds, revive, to maybe survive, but usually die again. Just a pretty nice way to do 6K (12K if he is positioned for a good retaliation) dmg + tank for only 35 mana!
Basically, intellect is a really worthless stat UNLESS you can REALLY REALLY jack it up. Even then, it is only marginally useful. Yes, I'm dissing on the Mage class.
Compare all these goodies to the poor stepchild Dragon of Chaos.... makes you wonder what the heck those developers were thinking. They clearly don't play on Impossible mode often.
Of course, this all only applies in Impossible Mode.
Morale complements the Paladin Prayer skill (which is probably one of the only skills I will always max haha), so it is a little harder to compare directly. e.g. the Prayer skill works in conjunction with Morale.
In short, Prayer skill with Morale +2 makes Prayer skill have a +3% bonus on top of the 10% base skill. Nevermind the fact that every unit has a raw unit base critical, so that makes morale even nicer.
If you have a lot of high BASE critical, the morale bonus trumps the paladin prayer bonus, however, the prayer paladin bonus applies to the BASE critical, so that isn't a fair statement for me to say!
Critical
15% raw unit base
10% prayer
20% dagger of judgment
45% total base critical +2 morale (30% bonus to criticals) should give +30% so
45*0.3 = 13.5% bonus to critical due to morale.
The Black Knights is one of the only units (if not only) that raises his raw unit base critical as he attacks (Rising Anger skill).
So if his rising anger forces his critical to go up 3%... it is really going up 3%*1.3 = 3.9% or 4% IF he has +2 morale bonus.
In short, if you have a very high base critical with powerful items like Axe of Lightning, Dagger of Judgment, Prayer Skill, Berserker Axe (30% for those Goblins woohoo!), raising morale increases your critical rate by QUITE a bit.
Sometimes, up to +30% more, achieving 100% critical!
The only drawback is morale can be reduced by negative status effects.
As an aside, this is what makes Orc units so nifty. The unit achieves max morale after a kill. So, if your Orc unit has a fairly high base critical to begin with, it is fairly easy to achieve 100% criticals. Makes you want to love those Catapults (which gain +30% base critical when adrenaline rises).