Quote:
Originally Posted by atlatea
Regarding loss, i think that it's only natural to have losses, because the developer also planned this path (the other being no loss), if not, they won't give you massive amount of unit for restock. And losses never affect final score (it's losing a battle that affect it not casualties of the battle).
Yup, the most hated thing about no loss is the limit of troop choice. I begin to accept losses (though i try to minimize it) in favor of much more variety of troops, that's why i choose paladin with resurection, so as you said, virtual losses, still count as casualties but i don't lose any troops. But this easily gives me the freedom to use full troop with any troops i want as long as i have target, stoneskin/divine armor and a tank/sometimes secondary tank (well, againts lv 5 some other spells are needed as well). And i think all races have tank, though i usually bring paladin for mass resurect.
Currently most of my games rules are blind game (must not use KBScanner), no map kiting at all (to forces me to use variety of units), limiting reloading (save n reload must be kept at minimum), and finish the game as fast as possible. Not using KBScanner means i must plan according to random situation, and this is the hardest obstacle in my game, though it's the best part of my game.
|
Actually, that was always my main driver for no-loss. Unit replenishment and gold.
First time I played on Impossible, I ran out of gold and was like... what the? Couldn't buy artifacts, etc.
So, now it is built into my brain to always do that since sometimes my army build won't be the right one, and I have to rebuy an army.
A lot of the times, there are key units that are simply not available to satisfy your leadership, even if I had the money. e.g. like only 4 trolls in existance, etc.
Sacrifice isn't always an option nor fun. At least now with "trophy / training" the options are more open.
Just curiously enough, what new units have you opened yourself up to by using the Paladin and his Mind Skill: Resurrection?
Since the resource situation and the possibility of re-tooling an army is still there, but you are still resurrecting most units anyways for nearly no-loss, what unit are you using to really take advantage of that?
I do find that even though I am not really using the "resurrection" factor of the Mind Skill: Resurrection, that the bonus conferred to my Paladins and Rune Mages is quite nice coupled with the high defense build AND very high damaging units.
I was originally slating my demoness for it, but she is simply too slow. If only she was faster, since her stats are amazing when combining Agvares and the Princess Set + Wedding Dress.
I used to like blind games, but the funny thing is, I found myself even MORE forced into a set of the limited key units anyways. I know it seems counter-intuitive.
Mostly because, I can't find or use the less common troops, so I end up gravitating to the usual crew. I can't usually get rid of the Paladin Unit unless I go heavy level 5s and rune mages. Haha.
Also, only after certain item combinations are achieved, do some units become far more viable.
Lately, I have been trying to think of nearly overpowered combinations, then trying to make them supposedly work. Who would have thought about using Goblins, Orc Veterans, and Paladins to bring down Driller? No-losses too!
Shooters weren't so popular either for a while, but I saw one guy did it, and I tried to work it in.
I usually like playing for speed. If I take over 30 rounds to win in a tedious manner, I feel really bad and depressed due to boredom.
Now I am using Lake Fairies as my primary killer since I have the Princess Set. I have to say, I am really impressed so far. I doubt they will make it through the bosses though, but who knows. I'll definitely give it a whirl when I get to it though.