Central to the entire development situation must be available resources.
Imagine if MAddox Games created a Spitfire sim..... all that talent focussed on a single point?
Instead we get many great aircraft in a sim crafted by experts.
Yes, other devs will have shiny things to show off too. And in themselves, fine things they are. But will other devs have such a range and proven dedicated background of playable shiny things?
Time, and money, arent infinite factors in this sims dev cycle.
I used to be a programmer for a govt business and I sometimes I had hours to produce a fix to a problem, including phone calls for updates and ETA for producing a -WORKING- release package so managers could brief heads of depts.
I can only wonder at the polishing and balancing and crafting going on to create such a product.
I believe, from past efforts, MAddox Games will produce the very best possible product from the money and time available to them.
Developing anything isnt easy. Wild demands and requests totally out of scope?
Pointless.
Im certain the time will arrive where the product is signed off, and I will buy my initial and a few other storage copies, and with a smile on my face