Well Splitter,
i really don't see why SoW:BoB couldn't win the civilian market also?
Fuel and engine management, weather effects, navigation are present, all it would take is to implement more controls and the adequate planes.
I also think that BoB:SoW has a flight model which is at least as complex as any civil flightsim on the market, if not more, and could easily serve both worlds.
The civil sims i know are resource hogs, but i think thats just ineffective programming.
As the computers got faster and faster very quickly effective programming became redundant and the programmers just added content to a bad base, imho.
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Last edited by robtek; 11-09-2010 at 03:52 PM.
Reason: afterthoughts
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