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  #3  
Old 11-08-2010, 07:20 PM
xane xane is offline
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Join Date: Nov 2010
Posts: 4
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Here's the most common error (from log.lst)

Code:
ERROR! DAMAGE_SYSTEM: cant read armor scale for <SKY>
*** FAILURE *** [SYSTEM] Main loop: Structure handled exception arized, see cppcrash
java.lang.RuntimeException: Structure handled exception arized, see cppcrash
	at com.maddox.core.TTFont.OutputClip(Unknown Source)
	at com.maddox.core.TTFont.outputClip(Unknown Source)
	at com.maddox.core.GUICanvas.draw(Unknown Source)
	at com.maddox.gwindow.GWindow.draw(Unknown Source)
	at com.maddox.gwindow.GWindow.draw(Unknown Source)
	at com.maddox.gwindow.GWindow.draw(Unknown Source)
	at com.ic.bc.gui.xmlskin.TextGuiItem.onDraw(Unknown Source)
	at com.ic.bc.gui.xmlskin.BaseRenderGuiItem.draw(Unknown Source)
	at com.ic.bc.gui.xmlskin.CounterGuiItem.onDraw(Unknown Source)
	at com.ic.bc.gui.xmlskin.BaseRenderGuiItem.draw(Unknown Source)
	at com.ic.bc.gui.xmlskin.BaseRenderGuiItem.draw(Unknown Source)
	at com.ic.bc.gui.ingame_CM.minimap.MinimapWindow.drawDistanceToTarget(Unknown Source)
	at com.ic.bc.gui.ingame_CM.minimap.MinimapWindow.render(Unknown Source)
	at com.maddox.gwindow.GWindow.doRender(Unknown Source)
	at com.maddox.gwindow.GWindow.doChildrensRender(Unknown Source)
	at com.maddox.gwindow.GWindow.doRender(Unknown Source)
	at com.maddox.gwindow.GWindow.doChildrensRender(Unknown Source)
	at com.maddox.gwindow.GWindow.doRender(Unknown Source)
	at com.maddox.gwindow.GWindowRoot.doRender(Unknown Source)
	at com.maddox.gwindow.GWindowManager.doRender(Unknown Source)
	at com.ic.ww.core.WWGUIWindowManager$_Render.render(Unknown Source)
	at com.maddox.core.Renders.doPaint(Unknown Source)
	at com.maddox.core.Renders.paint(Unknown Source)
	at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source)
	at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
	at com.ic.ww.game.Main.exec(Unknown Source)
	at com.ic.ww.game.GameWin3D.main(Unknown Source)
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