Quote:
Originally Posted by Ltbear
The way these guys work, and what they can do is just amazing. Since they not are using the simulator, but work outside the simulator these guys and there work is something the IL2 series could benefit from....
Im impressed.....
watch the vidio, its worth it...
http://a2asimulations.com/forum/view...p?f=23&t=22663
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Il-2 and BoB - don't make mistakes with the names. It is two diferent series
Sorry what I should look there? More polygons and greate size textures? Starting procedure on spit that show shorness of this porcedure comparing to real in several times?
No selfshading, some time incorrect scaling, etc? No damge modeling at all? No working for the damage internal construction? Modeling of weapons, ballistics, explosions with pices with calculation of their hits? Should I list other things which there are totally absent or that are more complex than the whole their work?
Just several for understanding:
Their work is for single aircraft in air. No any other things of combat flight simulation that need to be running simultaniosly on the one PC. And means absence of hundreds other important things that are present in combat sim and eating resources of processor, video, etc...
For each thing there are compromisses that need to be done due to way more things
to be calculated simultaniosly in a combat sim comparing to the sim where
only one aircraft can fly...
Nevertheless, as I told in the past we plan to release in future special third party tools that will allow to put new content in our new series
using our rules and limits for combat flight sim.
So I expect some of MS third party developers that are doing aircraft for MSFS will also develop for our sim as well. Especially if the speech is about military WWII (at the beginning of series life) and sport piston engines planes.