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Originally Posted by T}{OR
I'm no programmer although I do have some basic knowledge... If implemented right, imagine what it could do to boost the number of planes in air battles and overall details. Procedural programming should have been focused on long time ago IMO. It is good to see GPU-s developing in that direction.
Maybe OT, but games like Infinity show that the capabilities are endless.
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The GPU most likely won't be the bottleneck when it comes to the number of planes or other active objects. Especially given that SoW's models have a relatively conservative polygon count. We don't know yet how CPU-heavy SoW's AI will be, but I have no doubt that new damage and flight models will take a toll.