Thread: tessellation
View Single Post
  #3  
Old 11-07-2010, 03:00 PM
zipper
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by T}{OR View Post
Haha, I had a feeling you might comment on this.

Can't recall way back, but with the latest ATI cards there are issues with drivers and IL2. Just browse Battle-Fields.com and see for yourself.

Also - why was water = 4 supported only by nVidia cards at first?



EDIT:

Just to be clear about this, I am thinking of going AMD(GPU) for my next build. SoW or no SoW, AMD(GPU) it is better value for the money. Unless prices change in the 2011.

I've got a 5870 (got it ASAP when released and I'm soon to get a second) and when the initial drivers had "issues" a simple atioglxx (driver component) transplant from a slightly older driver fixed it. Not long after the drivers were fixed and I haven't had any problems with unmodified drivers since, maybe, May.

As for the water setting? I believe it was based on which OpenGL shader was supported - ATI drivers currently support shader 3.2 (I believe) and Nvidia supports 4.1. I believe The Game uses 3.0.
Reply With Quote