Quote:
Originally Posted by pete410
Look like some kind of bug caused by the zoom level. The track play max framerate if I change the zoom level on the plane.
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The narrow field of view increases the draw distance of objects (normal) so there are more objects that are being considered for calculation. For whatever reason... static objects (i.e. houses and buildings) bog the game engine down when present on screen in great numbers. They bog it down considerably more than they should with the number of polys being displayed.