re: tesselation;
Personally, I find the difference to be quite impressive.
But there are 2 concerns I have:
1- the fps hit.
If anyone has a DX11 capable card and a copy of the [-game-] [edit: Heaven benchmark] tesselation was demonstrated in, it would be interesting to know what impact the extra workload on the vid card caused (obviously while being played, not while taking still screenies).
2- can tesselation capability be easily laid over existing 3D models or does it require a complete rebuild?
C_G
Last edited by C_G; 11-01-2010 at 03:55 PM.
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