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Old 11-01-2010, 03:43 PM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by major_setback View Post
If it (or other techniques) can be used to make craters etc. without having polygon models then you might be getting performance benefit from it.
You see, tesselation DOES BRING ADDITIONAL POLYGONS into the scene. Simply speaking, it "takes" a low-poly model and transforms it into a high-poly one (which, obviously looks better, if you are close enough to see the difference ).
This technology makes modeling easier, but it does not unload the GPU. On contrary, it loads it more. However, the modern (read, DX11 - compatible) GPUs can "chew" a lot more polygons, then the older ones, hence, allowing use of this technology without the significant performance drop.

PS Bomb craters are already 3D.