Quote:
Originally Posted by Freycinet
Surely this is not just a difference between ON and OFF. Those are completely different 3D objects being shown. Don't think just adding tesselation will magically make roof tiles in the right shape. Or?
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No, this is the same 3d object. But on the lower picture, the usual normal (or bump) map is used as a displacement map in conjunction with the tesselation. Which, basically, produces the new 3D object "on the fly".
The thing is, however, that this is hardly of any use in flightsim (appart from the cockpit model and water visual effects), since from the distance, a player usually see other objects in-game, the normal map works as good, as this feature.
PS On a second thought, this feature also can be used for finer ground surface generation, where even a small bumps can be modeled.