
10-30-2010, 03:51 AM
|
Approved Member
|
|
Join Date: Jan 2008
Posts: 2,715
|
|
Quote:
Originally Posted by Necrobaron
Fantastic update!
Can you or someone else explain what I quoted above? There are laws that prevent some buildings from being depicted as damaged or destroyed?
On another tangent, I am continually amazed at people who still whine about graphics. While graphics can be an important immersive aspect, what goes on "behind the scenes*" in a sim is infinitesimally more important. True sims run much deeper that what the graphics, in a screenshot or otherwise, might show and people need to remember that. Even if SoW looked exactly the same as the IL-2 sim we fell in love with nearly 10 years ago (which it certainly does not, contrary to what some petulant buffoons might suggest or imply), I'd be willing to bet that it is what we can't see that will be far more complicated and detailed, by several orders of magnitude, than what IL-2 could achieve. Because of this, SoW will demonstrate that it is a sim of this decade and not of the last.
*Flight modelling, atmospheric/weather conditions, damage modelling, environmental effects, etc.
|
I wouldn't have worded it exactly like this, but to be honest i couldn't agree more with the underlying meaning the above post carries. It's what's under the hood, so to speak, that i'm itching the most to know about. Graphics and sounds can be patched whenever the developer wants, but core capabilities like weather simulation or layered AI interactions don't happen overnight and that's why they are the most important parts to get right from the start.
|