Quote:
Originally Posted by BB Shockwave
CK - What I like in Demons/Executioners (and hate if I am against them) is that they were MADE to rush into the front lines, and every time you hit them, they not only hit back, but with a good chance can act again against you in that round! I'm glad I am a Paladin, using Paladins... they will come in handy against those fiends. Archdemons are more hit and run then tanks, IMHO. 666 is a neat number for them, but little as HP, and unless you fight on lava they have not much defense. They rock against dragons, and they can decimate smaller stacks, and the best is of course, just like in HOMMIII, their speed and teleportation, you can do a lot of hit and run - attacking an enemy at the end of the turn, then teleporting away to another at the beginning of the turn. Only Phoenixes are faster, I think.
Btw... God Armour works on Demons? Because it did not affect Undead in The Legend... thought it would not work on Demons either.
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Sure, but Demons are soft. They die verrry easily due to low HP. They are excellent as disposable units. So, they are fairly ideal for phantoming and dropping them into enemy lines.
Maybe things were really different in The Legend, but, they have 766 HP, they also have 66 native defense, the 3rd highest in the game, (black dragon has 70, cyclops has 67), 20% physical resistance, which is nearly the 2nd highest in the game, not counting ghosts.
Phoenixes are slower. Archdemons are the fastest unit in the game. If the enemy stack is not ungodly powerful, I will typically stoneskin the Archdemon, position the Archdemon in enemy lines, and summon a phoenix next to him.
I don't see the point in hitting and running. He is NOT a no retaliation unit. This is not HOMMIII.

He burns an enemy counter attack so my Phoenix can hit for free and hit the adjacent enemies for free. (since now the enemy is really strong, and I cannot buff the Phoenix with defensive spells, their counterattacks would hurt the phoenix tremendously).
Even the Demoness has a better damage per leadership than the Demon (against level 4s and level 5s).
However, the Demons are extremely tenacious due to infinite retaliations. So, no problem. My Demons summon other, disposable Demons for me.
Yes, Divine Armor works on Archdemons and Demons... probably the entire Demonic race.
Sort of scary when you face an enemy stack that is strong enough to generate a kill off of a 95% physical resist Archdemon though.
Another benefit of the Archdemon as a tank is his ability to purge negative effects. You have no idea how often I got pissed when my Super Troll Stack would burn away a troll every round because he got hit by some stupid catapult.
I would have to either phantom a rune mage to revive, or burn a dispel on him or do both. Now, I don't have to, since Archdemons will remove it for free in the beginning of the next round.
Curiously enough, if the 3rd best defensive unit, with the 2nd highest physical resist unit isn't a good enough tank, what is? Not everyone wants to go Humans (Paladins and Knights probably being the better tanks at 30% physical resist and SCALING defense that goes up to... similar levels as the Archdemon after quite a few hits.

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(Cyclops cannot be revived, short of Turn Back Time level 3, Black Dragon cannot be pre-buffed, so he will definitely take losses against insane physical stacks). Paladins have 30% physical resists.