View Single Post
  #6  
Old 10-27-2010, 07:09 PM
Damixu Damixu is offline
Approved Member
 
Join Date: Jul 2010
Location: Finland
Posts: 128
Default

Quote:
Originally Posted by Damixu View Post
Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)
Thank you Mr. Maddox giving answers to questions 1) and 2).

Two big very intriquing questions still remain - In the end of the day we need something to do with near perfect simulation of WW2 era airplanes that SoW will give us - What we can do with it and the questions 3) and 4) are more likely targeted to the successful future of the game, millions of SoW players wants to diversify and play 24/7 war in environment with player controlled tanks, at & aa guns, trucks, trains, ships, etc..

I know SoW: BoB will be state of the art of ww2 era aerial combat simulation compared to any simulation today in the market. Heck, SoW will be state of the art aerial combat simulation of any era and genre

Last edited by Damixu; 10-27-2010 at 07:11 PM.
Reply With Quote