Quote:
Originally Posted by loreangelicus
The problems with criticals is the base +50% damage from a critical hit. An item that for example guarantees 100% critical essentially translates to +50% damage; on the other hand an item that adds +100% damage obviously does twice the bonus. This is why Crown of Blackthorne is so good for thorns, despite the faulty description (it says it doubles attack, not damage), catapulting thorn warrior as the highest possible DPS units with available items (Whip of Pain, Assassin's Dagger), with thorn-hunter coming second.
The good news is it is guaranteed to show up; the bad news is that you have to do EVERYTHING EXACTLY as you had done before; doing exactly the same island-hopping sequence, eggs item usage (basically any action that could also influence what unit you get from a Call Colossus/Call of Death scroll), sequence of enemies fought, etc. up until the battle that generated chests that gave you the Ghost Armor.
Thankfully, unlike the chests your dragon digs up, if you are able to generate the same starting chests in that particular battle, then you are guaranteed to get the same item.
If you got it from a chest dug up by the dragon (is this possible? I always thought you could only dig up gold/scrolls/wanderer scrolls/runes) then the pain continues: you have to do the EXACT battle that you did before, down to the very last detail (ie. on round 8 you first cast Heal on the rune mage, then you had it move to coordinates [4,6]). Good luck with this, I had a hard time recreating a battle up to just the 3rd round (dug up an AK scroll on the 3rd round, but incurred a loss in later rounds, forcing me to replay the battle). 
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Oh no doubt it is the highest damaging unit per leadership with those buffs. If I wanted that though, I wouldn't have picked the Demonic Race.

Although it seems maybe those little imps should not be ignored. Haha.
I get a feeling that it was one of those chests that was "in the battle" in the beginning. I'm not sure though! I swore I dug it, but who knows.
In my opinion, the demons true strength is tenacity due to infinite retaliation. That's why they are excellent summon units (and awesome candidates for Kamikaze).
KarlosCV: were you playing Impossible No Loss mode? That must have been a pain to restore the imps?
I like Archdemons since they are far more durable. I'm not so sure about other bosses, but it certainly made fighting the Frog and Spider doable. Admittedly they are NOT so good for damage/leadership.
The Frog... I had to use the Archdemon to force him NOT to use a mass attack.
I'm surprised you didn't see the power of orcs. Try using moldok as your hero, get onslaught level 3.
Phantom Orc Veterans eat up the front line like nothing. Once they hit Adrenaline Level 3, even bosses can't counterattack their assault.
Goblins end up doing 18K/damage per hit... throw in a Paladin and second wind. Oooh that pain.