Thread: IL2 Skins.....
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Old 10-24-2010, 09:46 PM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by KnightFandragon View Post
I did not get any errors or anything, I was making my skin in Corel by putting colors on the Spitfire 25LB void.bmp and it was all good, then, not knowing how to add a picture to my plane using Corel I went into Paint.NET to put on the picture then saved it as a .BMP there, loaded it up in Corel, changed it a bit more and then loaded up IL2 and it suddenly didnt see my skin, although it did before I put on the pictures. It didnt ever get me an error message or anything and I had added multiple pics before to the exact same plane before using just regular old paint and it worked fine.

Also, ive not really done any skin editing before I had done my Spitfire skin the first time...this is a remake b/c my other HD crashed and I hadnt backed up anything, sucks for sure.

The BMP Corel saves my skin as is like an OS/2 or something. How do I reopen the color pallet in COrel? It was using the proper one before, then after I put on the pics it switched the pallete to some other one I dont know how to switch it back.


I must be bad with Goole b/c bright + hun hunter or hun hunter or bright just brings up a ton of stuff that doesnt look like a color editor anything...there is something about WoW and the Hun Hunter P47...
IL2, like most games, uses an 8 bit 256 color pallet.

Your program has probably converted the file to 24 bit color.

You COULD just save the file back as 8 bit and it might work. Unfortunately just "saving" your bitmap back as 8 bit 256 color will often cause some odd colors to result because the conversion process is very basic.

Which is why most people download and use "Bright" to convert their work back to 8 bit 256 color instead. Bright does a much better job.

Have a look here:

http://www.simmerspaintshop.com/foru...m33-tutorials/

http://www.simmerspaintshop.com/foru...at-general-12/
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