Thread: IL2 Skins.....
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Old 10-24-2010, 07:10 PM
IceFire IceFire is offline
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Quote:
Originally Posted by KnightFandragon View Post
WTF is up with IL2 and it actually mattering what color you put on the plane? I was in Corel remaking my Spitfire skin and the game was reading it just fine but then I went into Paint.NET and put some modded flag of mine on it and then went in game and KAPOW the game nolonger saw it.....THen in Corel it changed my color pallete to some other one and I guess Il2 no longer sees the colors that were on it. How do I get Il2 to see my skin regardless of what color is on the F.......king plane....b/c GAWD that is annoying beyond all belief.
It shouldn't be a huge surprise really if you've done any modification to any games in the past. Most or all games use limited color pallets for their textures. I'm not entirely clear on your sequence of events or why you're switching back and forth but I'm going to assume that Paint.Net goes for the full 16 million pallet and Corel asks you what you want. Yes? In any case IL-2 skins must be in 256 color BMP format to work. The game will not recognize anything else.

So after you do whatever you need to do... bring it down to 256 color. Or you can go command line and use the Bright.exe that was originally made by Epic (for converting Unreal skins) to convert to 256 colors. It's the hardest to use but provides the best results. Did a quick search and couldn't find it but it's out there to be downloaded.
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