Quote:
Originally Posted by Sutts
1. On most fighters they are very straight forward with very few steps to remember. It's the little details that sometimes give the immersion.
2. For instance the way the engine behaves when you over/under prime it...makes it feel like you're operating a real engine.
3. At the end of the day I can live without the fully clickable pit but it would be nice to see most systems modelled correctly, either by Oleg or third parties.
|
1. I think you didn't read starting procedures of WWII time figters... and bombers...Its not very few. Usually more than 20 steps.
2. You'll get more immersion with what we are modeling.
3. Systems and starting procedure is different thing.
We model the system(s), instead of table for the start of engine.