Thermals in BOB ? Do you think that Oleg will include a Standard Cirrus in the game ?
Or, technically speaking, If a had an enemy on my six and if I was flying around the inversion line (unfortunately, Oleg has never heard about the ‘inversion’ in aerial meteorology, phenomenon that forces the bases of cumulus to be flat like my ex-girlfriend – (but she had an ass like a cumulus

), I think that I would try to fly under some cumulus. As they are the top of a thermal, maybe the turbulences they indicate could prevent the enemy from shooting … this is the only reason for thermals or ridge wind to be modeled in a combat flight simulation game.
By the way I would like to put in evidence the big lack of realism as far as clouds are concerned. The don’t look realistic at all ! Their look is unacceptable in a simulator that will be released in 2011-2012 !
Look at the difference of clouds in FSX and BoB ? Sometimes I wonder If Oleg has ever risen his eyes to watch the sky (although I now he is not a pilot and for a simple pedestrian admire a cloudy sky for hours is not a priority) ! For a guy who pretends to be a photographer and to focus on photorealism, he makes his game look like a cartoon or a painting from the impressionist period … everything but photorealistic !!!
Only the planes look good but the rest gives the impression of a simulator developed by some passionate guys but who don’t have a single idea of a way to make all this green salad look realistic.
In a flight simulator I don’t care if the ground doesn’t look so good seen from very low altitude because what is important in a Combat FLIGHT Sim (behalve the flight dynamics and shooting ballistics of course) is the realism of the sky and the clouds … ground and water must look photorealistic only from a certain altitude.
In BoB it’s the contrary! From close, things look good but on long range and landscape views it looks like a cartoon.
Look how some other products model the clouds.
1=BOB naïve cartoon clouds (I expect to see the plane of Mickey Mouse flying under)
2=FSX something more sophisticated.
It is clear that Microsoft had a real goal of photorealism but they had the capacity of a very large company and a shitload of devlopement teams to make it look good as the team of Oleg is too small, experience too thin, the budget too low and the time too short to produce something convincing.
Maybe Microsoft will produce a new version of it’s Famous CFS4 ? Even if they start to work on it from scratch now they might finish before B0B is released

))))))))
Cheers