Quote:
Originally Posted by atlatea
Yeah, i'd recomend rune mage too againts scrounger, in my opinion, if you plan to bring lv 5 unit againts scrounger, rune mage is a must, you'll always lose lv 5 unit, because of those double drain from double ogres (i hate them) and probably astral attack too (if you don't disable her shamans).
As for dancing axe, yeah, seems you're right, dancing axe seems to bypass defense, probably since the legend, because i have bad moments againts orc shaman in KB TL, i forgot because of what, though i think it's because of dancing axe. But not all abilities bypass defence, seems it's only for orc.
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Right. It does seem all the other abilities are affected so far (I'll keep you guys posted on it, but it does seem that bypassing defense is an exception rather than the norm) I hope this wasn't some latent Porc, I mean Orc, advantage.
Thankfully with the Gift Bag items such as the Crown of Chaos, Shaman were no longer to be feared, even if they did bypass. It was fairly easy to stack close to85%+ magic resistance, or 95% even.
Who would have guessed they would replace the terror with two more units. Haha.
Regarding Paladin, yes, Paladins are EXCELLENT IF you use Paladin and Inquisitor. I do envy Holy Armor a lot too haha.
Yeah, it seems that with the right unit mixture, the Paladin can get around the double-cast issue. However, the Paladin seems forced into a set of units since it synergizes too well with paladins and inquisitors and you will require supplemental units to augment your disabling capabilities.
The Paladin Unit is one of those units I hate/love. They seem to be the only way for me to roll well with a Warrior class, since it is far more efficient to mass resurrect via Turn Back Time + Prayer than Phantom.